Andy DiLallo is a local artist with a lot of experience creating immersive environments and interactive art. His most recent work, “Topographies of Artificial Desire,” combines pastel mountainscapes with live-generated AI messages based on data gathered from the participants of the installation. We knew his familiarity with the sort of technology and spaces that we are hoping to make use of would be invaluable. Andy brought up the concept of “world-building” and helped us recognize that, with the kind of space we are working in, we need to take our idea of paper plants and expand the vision into a paper world. We reviewed the animation prototypes Riley had put together and decided that they needed to be less abstract. Andy advised creating a full paper garden scene as opposed to spotlighting each individual plant. This was crucial feedback and has been a huge help in moving forward with animation asset development.
