Sound
Deliverables:
- Rough designs for each interaction, totaling 15 different sounds
- Ambient bed of sound to play in the background
Testing:
Usability interview
I will first have the person listen to the ambient bed, and then play with the interactive sounds with the ambience playing. I will then ask questions about the sound.
Questions:
- Was the sound relaxing?
- Is there anything that was too jarring?
- Was it too static?
- Anything that would make it more relaxing?
- Did the sounds fit the mood set by the ambience?
- Were there any that didn’t fit?
- What do you think about these sounds being triggered by your movement?
- What sort of space do you imagine this sound to be playing in?
- What words come to mind to describe the sound?
Visuals
Deliverables:
- Basic scenery spanning the 4 walls with each plant featured on its own wall
- 2 different versions of animation interaction: one with spotlight plant and one without
Questions:
- Does the scenery feel immersive enough?
- Does the scenery create a realistic sense of depth?
- Is it necessary to use a featured plant which corresponds uniquely to the physical interaction?
- What would make the scenery feel more relaxing?
- How does scale affect the impact of the scenery?