Week 13 Progress/Week 14 Goals

Progress

Zander

  • Merged the two Max patches
  • Redesigned some sounds
  • Took notes on how the new sounds sounded in the space to improve for the final product

Brie

  • Finished Bloom Shroom!!! (and transported and painted and it is now sturdy and won’t break)
  • Filmed a demo documentation video with team in the B2
  • Adjusted lighting to fit each plant, and programmed the spotlight in center

Riley

  • Painted Shrubble and watering can
  • Filmed a demo documentation video with team in the B2

Goals

Zander

  • Edit the sounds to sound better in the Blackbox
  • Write a blurb for the demo video

Brie

  • Write blurb for demo video
  • Film blurbs for demo video
  • Edit and format demo video

Riley

  • Create title card animation
  • Film with team

Week 12 Progress/Week 13 Goals

Progress

Zander

  • Tested and bugfixed the set region function in the Max patch
  • Merged the Max patch with the lights with the one with the set region function
  • Took notes on which sounds still need work after hearing everything in the space

Brie

Riley

  • Covered watering can in notes
  • Finished Shrubble build
  • Stabilized Calculily
  • Finalized Resolume file

Goals

Zander

  • Iterate on designs of the sounds that still need work
  • Get documentation in the Blackbox
  • Finish painting the small shrubble

Brie

Riley

  • Add color to Shrubble
  • Add color to watering can
  • Touch-up Calculily
  • Get documentation video!!!
  • Come up with questions for commentary in documentation video

Week 11 Progress/Week 12 Goals

Progress

Zander

  • Communicated and booked time in the Black Box for finalization and documentation

Brie

  • Little bit of physical fabrication on the sculptures

Riley

  • Almost finished Big Shrubble
  • Got advice on organization and approach in Resolume

Goals

Zander

  • Test and fix any bugs with the set region feature
  • Merge Max patches
  • Paint the rest of Short Shrubble

Brie

  • Paint Bloom Shroom
  • Add notes to and paint pollinator
  • Program spotlights and fix bugs
  • Construct light source

Riley

  • Update Resolume and Max patch
  • Cover watering can in notes

Spring Break Progress/Week 11 Goals

Progress

Zander

  • Finalized all sounds
  • Extended the ambience loop from 4 to 10 minutes
  • Automating the region-setting for the plants

Brie

  • Bloom shroom finished as far as paper mache
  • Programmed and designed lighting in blackbox

Riley

  • Finished animation and construction of Calculily
  • Gathered materials for Shrubble
  • Set up animations in Resolume

Goals

Zander

  • Test and fix any bugs with the set region feature
  • Paint the rest of Short Shrubble

Brie

  • Paint Bloom Shroom
  • Add notes to and paint pollinator
  • Program spotlights and fix bugs
  • Construct light source

Riley

  • Construct Big Shrubble
  • Set up OSC messages to Resolume for finalized animations
  • Cover watering can in notes
  • Start on video storyboard

UX Testing Round 2, pt. 1

Usability interview for sound:

I had people first listen to and then play with the rough designs for the sounds I had created. I then asked a couple questions regarding the sound.

Feedback:

  • The bed/ambience I have created meets the goal of being relaxing
  • The transition between the two sections is not too jarring
  • Most of the sounds for the plants are good
  • The sounds for one of the plants does not seem like it fits
  • The idea for the sounds to be triggered by movements is interesting
  • Words to describe the sound
    • Ethereal
    • Otherworldly

UX Testing Round 2, pt. 1

Sound

Deliverables:

  • Rough designs for each interaction, totaling 15 different sounds
  • Ambient bed of sound to play in the background

Testing:
Usability interview
I will first have the person listen to the ambient bed, and then play with the interactive sounds with the ambience playing. I will then ask questions about the sound.


Questions:

  • Was the sound relaxing?
  • Is there anything that was too jarring?
  • Was it too static?
  • Anything that would make it more relaxing?
  • Did the sounds fit the mood set by the ambience?
  • Were there any that didn’t fit?
  • What do you think about these sounds being triggered by your movement?
  • What sort of space do you imagine this sound to be playing in?
  • What words come to mind to describe the sound?

Visuals

Deliverables:

  • Basic scenery spanning the 4 walls with each plant featured on its own wall
  • 2 different versions of animation interaction: one with spotlight plant and one without

Questions:

  • Does the scenery feel immersive enough?
  • Does the scenery create a realistic sense of depth?
  • Is it necessary to use a featured plant which corresponds uniquely to the physical interaction?
  • What would make the scenery feel more relaxing?
  • How does scale affect the impact of the scenery?

Week 4 Progress/Week 5 Goals

Progress

  • Zander
    • Colored the plant as a proof of concept
  • Riley
    • Created rough animation drafts
  • Brie
    • Started making one of the tools
    • Started learning After Effects to help with animations

Goals

  • Group
    • Work in the blackbox to test
      • Lighting
      • Interactions
      • Sound
  • Zander
    • Come up with a name for the plant
    • Start working on full-size version
    • Rough sound effects for two plants
  • Riley
    • Rough animations for two plants
    • Finished wireframe for the calculily
  • Brie
    • Paper mache foundations for the Bloom Shroom and the Mindfulower and pollinator
    • Continue learning animation.

Week 1 Progress/Week 2 goals

Last week, we created the progress blog.

By the end of this week, we will have ideated many different plants and decided on 4-6 of them to create for our project. And develop mock prototypes of the plants/developed concepts. Also we will talk to faculty and get more clarity on how and when we can use the black box.